21 StateId(int32_t in_idx) : idx(in_idx) {}
22 StateId(
size_t in_idx) : idx((int32_t)in_idx) {}
23 bool operator==(
const StateId& other)
const {
return (other.idx == idx); }
24 bool operator!=(
const StateId& other)
const {
return (other.idx != idx); }
25 bool IsValid()
const {
return idx != INT32_MAX; }
27 int32_t idx = INT32_MAX;
39using tOnStateTransitionFn = std::function<void()>;
42#include "Private/TaskFSMPrivate.h"
45template<
class tStateInput,
class tStateConstructorFn>
48 using tPredicateRet =
typename std::conditional<!std::is_void<tStateInput>::value, std::optional<tStateInput>,
bool>::type;
49 using tPredicateFn = std::function<tPredicateRet()>;
56 return m_state ? m_state->idx :
StateId{};
61#define NONVOID_ONLY_WITH_PREDICATE template <class tPredicateFn, typename tPayload = tStateInput, typename std::enable_if_t<!std::is_void<tPayload>::value>* = nullptr>
62#define VOID_ONLY_WITH_PREDICATE template <class tPredicateFn, typename tPayload = tStateInput, typename std::enable_if_t<std::is_void<tPayload>::value>* = nullptr>
63#define NONVOID_ONLY template <typename tPayload = tStateInput, typename std::enable_if_t<!std::is_void<tPayload>::value && !std::is_convertible<tPayload, tPredicateFn>::value>* = nullptr>
64#define VOID_ONLY template <typename tPayload = tStateInput, typename std::enable_if_t<std::is_void<tPayload>::value>* = nullptr>
65#define PREDICATE_ONLY template <typename tPredicateFn, typename std::enable_if_t<!std::is_convertible<tStateInput, tPredicateFn>::value>* = nullptr>
69 VOID_ONLY LinkHandle Link()
71 return _InternalLink([] {
return true; }, LinkHandle::eType::Normal);
73 NONVOID_ONLY LinkHandle Link(tPayload in_payload)
75 return _InternalLink([payload = std::move(in_payload)]() -> tPredicateRet {
return payload; }, LinkHandle::eType::Normal);
77 PREDICATE_ONLY LinkHandle Link(tPredicateFn in_predicate)
79 return _InternalLink(in_predicate, LinkHandle::eType::Normal);
81 NONVOID_ONLY_WITH_PREDICATE LinkHandle Link(tPredicateFn in_predicate, tPayload in_payload)
83 return _InternalLink(in_predicate, std::move(in_payload), LinkHandle::eType::Normal);
87 VOID_ONLY LinkHandle OnCompleteLink()
89 return _InternalLink([] {
return true; }, LinkHandle::eType::OnComplete);
91 NONVOID_ONLY LinkHandle OnCompleteLink(tPayload in_payload)
93 return _InternalLink([payload = std::move(in_payload)]() -> tPredicateRet {
return payload; }, LinkHandle::eType::OnComplete);
95 PREDICATE_ONLY LinkHandle OnCompleteLink(tPredicateFn in_predicate)
97 return _InternalLink(in_predicate, LinkHandle::eType::OnComplete,
true);
99 NONVOID_ONLY_WITH_PREDICATE LinkHandle OnCompleteLink(tPredicateFn in_predicate, tPayload in_payload)
101 return _InternalLink(in_predicate, std::move(in_payload), LinkHandle::eType::OnComplete,
true);
105 friend class NAMESPACE_SQUID::TaskFSM;
108 StateHandle(std::shared_ptr<State<tStateInput, tStateConstructorFn>> InStatePtr)
109 : m_state(InStatePtr)
116 VOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, LinkHandle::eType in_linkType,
bool in_isConditional =
false)
118 static_assert(std::is_same<bool,
decltype(in_predicate())>::value,
"This link requires a predicate function returning bool");
119 std::shared_ptr<LinkBase> link = std::make_shared<FSM::Link<tStateInput, tStateConstructorFn, tPredicateFn>>(m_state, in_predicate);
120 return LinkHandle(link, in_linkType, in_isConditional);
122 NONVOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, LinkHandle::eType in_linkType,
bool in_isConditional =
false)
124 static_assert(std::is_same<std::optional<tStateInput>,
decltype(in_predicate())>::value,
"This link requires a predicate function returning std::optional<tStateInput>");
125 std::shared_ptr<LinkBase> link = std::make_shared<FSM::Link<tStateInput, tStateConstructorFn, tPredicateFn>>(m_state, in_predicate);
126 return LinkHandle(link, in_linkType, in_isConditional);
128 NONVOID_ONLY_WITH_PREDICATE LinkHandle _InternalLink(tPredicateFn in_predicate, tPayload in_payload, LinkHandle::eType in_linkType,
bool in_isConditional =
false)
130 static_assert(std::is_same<bool,
decltype(in_predicate())>::value,
"This link requires a predicate function returning bool");
131 auto predicate = [in_predicate, in_payload]() -> std::optional<tStateInput>
133 return in_predicate() ? std::optional<tStateInput>(in_payload) : std::optional<tStateInput>{};
135 return _InternalLink(predicate, in_linkType, in_isConditional);
139#undef NONVOID_ONLY_WITH_PREDICATE
140#undef VOID_ONLY_WITH_PREDICATE
145 std::shared_ptr<State<tStateInput, tStateConstructorFn>> m_state;
151template<
class tStateInput,
class tStateConstructorFn>
154using tOnStateTransitionFn = FSM::tOnStateTransitionFn;
155using tDebugStateTransitionFn = FSM::tDebugStateTransitionFn;
162 template<
typename tStateConstructorFn>
163 auto State(std::string in_name, tStateConstructorFn in_stateCtorFn)
165 typedef FSM::function_traits<tStateConstructorFn> tFnTraits;
166 using tStateInput =
typename tFnTraits::tArg;
168 m_states.push_back(InternalStateData(in_name));
169 auto state = std::make_shared<FSM::State<tStateInput, tStateConstructorFn>>(std::move(in_stateCtorFn), newStateId, in_name);
177 m_states.push_back(InternalStateData(in_name));
178 m_exitStates.push_back(newStateId);
179 auto state = std::make_shared<FSM::State<void, void>>(newStateId, in_name);
184 void EntryLinks(std::vector<FSM::LinkHandle> in_entryLinks);
187 template<
class tStateInput,
class tStateConstructorFn>
191 Task<FSM::StateId> Run(tOnStateTransitionFn in_onTransitionFn = {}, tDebugStateTransitionFn in_debugStateTransitionFn = {})
const;
195 std::optional<FSM::TransitionEvent> EvaluateLinks(
FSM::StateId in_curStateId,
bool in_isCurrentStateComplete,
const tOnStateTransitionFn& in_onTransitionFn)
const;
198 struct InternalStateData
200 InternalStateData(std::string in_debugName)
201 : debugName(in_debugName)
204 std::vector<FSM::LinkHandle> outgoingLinks;
205 std::string debugName;
207 std::vector<InternalStateData> m_states;
208 std::vector<FSM::LinkHandle> m_entryLinks;
209 std::vector<FSM::StateId> m_exitStates;
215template<
class tStateInput,
class tStateConstructorFn>
218 const int32_t stateIdx = in_originState.m_state->stateId.idx;
219 SQUID_RUNTIME_CHECK(m_states[stateIdx].outgoingLinks.size() == 0,
"Cannot set outgoing links more than once for each state");
222 int32_t numOnCompleteLinks = 0;
223 int32_t numOnCompleteLinks_Unconditional = 0;
224 for(
const FSM::LinkHandle& link : in_outgoingLinks)
226 if(link.IsOnCompleteLink())
228 SQUID_RUNTIME_CHECK(numOnCompleteLinks_Unconditional == 0,
"Cannot call OnCompleteLink() after calling OnCompleteLink() with no conditions (unreachable link)");
229 ++numOnCompleteLinks;
230 if(!link.HasCondition())
232 numOnCompleteLinks_Unconditional++;
236 SQUID_RUNTIME_CHECK(numOnCompleteLinks == 0 || numOnCompleteLinks_Unconditional > 0,
"More than one unconditional OnCompleteLink() was set");
239 m_states[stateIdx].outgoingLinks = std::move(in_outgoingLinks);
241inline void TaskFSM::EntryLinks(std::vector<FSM::LinkHandle> in_entryLinks)
244 int32_t numOnCompleteLinks = 0;
245 for(
const FSM::LinkHandle& link : in_entryLinks)
247 if(link.IsOnCompleteLink())
249 ++numOnCompleteLinks;
252 SQUID_RUNTIME_CHECK(numOnCompleteLinks == 0,
"EntryLinks() list may not contain any OnCompleteLink() links");
255 m_entryLinks = std::move(in_entryLinks);
257inline std::optional<FSM::TransitionEvent> TaskFSM::EvaluateLinks(
FSM::StateId in_curStateId,
bool in_isCurrentStateComplete,
const tOnStateTransitionFn& in_onTransitionFn)
const
260 const std::vector<FSM::LinkHandle>& links = (in_curStateId.idx < m_states.size()) ? m_states[in_curStateId.idx].outgoingLinks : m_entryLinks;
263 for(
const FSM::LinkHandle& link : links)
265 if(!link.IsOnCompleteLink() || in_isCurrentStateComplete)
267 if(
auto result = link.EvaluateLink(in_onTransitionFn))
275inline Task<FSM::StateId> TaskFSM::Run(tOnStateTransitionFn in_onTransitionFn, tDebugStateTransitionFn in_debugStateTransitionFn)
const
282 TASK_NAME(__FUNCTION__, [
this, &curStateId, &task]
284 const std::string stateName = (curStateId.idx < m_states.size()) ? m_states[curStateId.idx].debugName :
"";
289 auto DebugStateTransition = [
this, in_debugStateTransitionFn](
FSM::StateId in_oldStateId,
FSM::StateId in_newStateId) {
290 if(in_debugStateTransitionFn)
292 std::string oldStateName = in_oldStateId.IsValid() ? m_states[in_oldStateId.idx].debugName : std::string(
"<ENTRY>");
293 std::string newStateName = m_states[in_newStateId.idx].debugName;
294 in_debugStateTransitionFn({ in_oldStateId, std::move(oldStateName), in_newStateId, std::move(newStateName) });
302 if(std::optional<FSM::TransitionEvent> transition = EvaluateLinks(curStateId, task.
IsDone(), in_onTransitionFn))
304 auto newStateId = transition->newStateId;
305 DebugStateTransition(curStateId, newStateId);
308 auto Found = std::find(m_exitStates.begin(), m_exitStates.end(), newStateId.idx);
309 if(Found != m_exitStates.end())
311 co_return newStateId;
313 SQUID_RUNTIME_CHECK(newStateId.idx < m_states.size(),
"It should be logically impossible to get an invalid state to this point");
316 curStateId = newStateId;
317 co_await RemoveStopTask(task);
318 task = std::move(transition->newTask);
319 co_await AddStopTask(task);
Control handle.
Definition: TaskFSM.h:47
StateId GetId() const
< Get the ID of this state
Definition: TaskFSM.h:54
Definition: TaskFSM.h:159
eTaskStatus Resume()
Resumes the task (Task/WeakTask only)
Definition: Task.h:309
std::string GetDebugStack(std::optional< TaskDebugStackFormatter > in_formatter={}) const
Gets this task's debug stack (use TASK_NAME to set a task's debug name)
Definition: Task.h:322
bool IsDone() const
Returns whether the task has terminated.
Definition: Task.h:281
#define TASK_NAME(...)
Macro that instruments a task with a debug name string. Usually at the top of every task coroutine as...
Definition: Task.h:25
State ID handle, representing a unique state ID with "invalid id" semantics.
Definition: TaskFSM.h:19
Debug state transition data (used by debug-state-transition callbacks)
Definition: TaskFSM.h:32
FSM::StateId oldStateId
Outgoing state's id.
Definition: TaskFSM.h:33
std::string newStateName
Incoming state's name.
Definition: TaskFSM.h:36
std::string oldStateName
Outgoing state's name.
Definition: TaskFSM.h:34
FSM::StateId newStateId
Incoming state's id.
Definition: TaskFSM.h:35
Awaiter class that suspends unconditionally.
Definition: Task.h:91